> For the complete documentation index, see [llms.txt](https://pooky.gitbook.io/pooky/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pooky.gitbook.io/pooky/core-gameplay/prediction-gameplay.md).

# Prediction gameplay

Pooky will feature matches from the following football leagues and tournaments:

<table><thead><tr><th width="150">Event</th><th width="191.36363636363635">League/Tournament</th><th>MatchDays</th><th>Games / MD</th></tr></thead><tbody><tr><td>England</td><td>English League</td><td>38</td><td>10</td></tr><tr><td>Spain</td><td>Spanish League</td><td>38</td><td>10</td></tr><tr><td>Italy</td><td>Italian League</td><td>38</td><td>10</td></tr><tr><td>France</td><td>French League</td><td>38</td><td>10</td></tr><tr><td>Germany</td><td>German League</td><td>34</td><td>9</td></tr><tr><td>Europe</td><td>Champions League</td><td>19*</td><td>1-8*</td></tr><tr><td>Europe</td><td>Europa League</td><td>23*</td><td>1-8*</td></tr><tr><td>World</td><td>2022 FIFA World Cup</td><td>10**</td><td>1-8**</td></tr></tbody></table>

{% hint style="info" %}
\*The numbers of games per matchday will depend on the competition stage.

\*\*For the world cup, Pooky created custom 16 MatchDays of 4 matches.
{% endhint %}

Pooky players compete on 2 Leaderboards (Boosted and Base) for every league and tournament. There are up to 38 Matchdays per year for players to participate in.&#x20;

{% hint style="info" %}
To maximise chances of winning, players generally would predict all matches on a specific Matchday (ex: 10 games for the Serie A).&#x20;
{% endhint %}

The more accurate predictions are, the more Points players score and the higher they rank on the Leaderboards (see section “Rewards” for more details).

Predictions can be placed up to 2 minutes before the match official start time.

### How do I score points ?

Players win Base Points for correct predictions on the following criteria:

* Predicting the exact score&#x20;
* Predicting the outcome of the match: Home win, Draw or Away win&#x20;
* Predicting a high or low scoring match: more or less than 2.5 goals

### What are base points?

Pre-game Odds (delivered by our trusted provider [LSPORTS](https://www.lsports.eu/)) are used to determine how many Base Points a player wins from each prediction. For example, predicting Manchester City to beat Leeds or Real Madrid to beat Getafe will earn a player less Points than if they predict a Leeds or Getafe rout.

### Base Points example&#x20;

A fictional example for Real Mardid vs Getafe, in the Spanish La Liga.&#x20;

For 1X2 and for Over/Under:

* Max Odds calculated are 20 : 1 to protect against single-prediction high-roll exploitation.
* Pooky transforms Odds into Base Points by multiplying against the constant values of "Multiplier" in the table below.&#x20;

<table><thead><tr><th width="150">Attribute</th><th width="177">Attribute outcome</th><th width="150">Odds</th><th width="150">Multiplier</th><th>Base Points</th></tr></thead><tbody><tr><td>HOME (1)</td><td>Home team wins</td><td>2.2 : 1</td><td>23</td><td>50.6</td></tr><tr><td>DRAW (X)</td><td>Draw</td><td>4 : 1 </td><td>23</td><td>92</td></tr><tr><td>AWAY (2)</td><td>Away team wins</td><td>3 : 1 </td><td>23</td><td>69</td></tr><tr><td>OVER 2.5</td><td>More than 2.5 goals</td><td>1.5 : 1</td><td>18</td><td>27</td></tr><tr><td>UNDER 2.5</td><td>Less than 2.5 goals</td><td>5 : 1</td><td>18</td><td>90</td></tr></tbody></table>

Exact Score computation is a bit specific; because the exact score probability is not independant from the 1X2 and Over/Under results, so we have to account for correlation.

It gives points according to the following formula:

* 20 times the Odd of the Exact Score, minus the points that can be earned from 1/X/2 and Over/Under
* Maximum points from Exact Score are set to 320&#x20;
* Minimum points from Exact Score are set to 40&#x20;

Following the above example, assuming the odd of 2-1 would be 9:1, the exact score would give 20\*9 - 23\*2.2 - 18\*1.5 = 102.4 points.

{% hint style="info" %}
Pooky will monitor continuously the health of the game and could use the Multiplier as a gameplay balance variable.
{% endhint %}


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