> For the complete documentation index, see [llms.txt](https://pooky.gitbook.io/pooky/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pooky.gitbook.io/pooky/game-fi-features/experience-points-pxp.md).

# Experience points (PXP)

## PXP formula

Experience Points (PXP) are calculated by multiplying Boosted Points and the Rarity level of the digital collectible Pookyball.&#x20;

$$
PXP = Boosted Points \* RarityMultiplier
$$

PXP are awarded to the Pookyball used for a prediction, at the moment when the player claims Leaderboard rewards.&#x20;

PXP allow players to Level-Up Pookyballs.&#x20;

Rare, Epic and Legendary Pookyballs have more Levels, but their higher earning of PXP means they'll be, on average, higher level than a lower tier ball.

| Rarity    | PXP Multiplier |
| --------- | -------------- |
| Basic     | 1              |
| Common    | 1              |
| Rare      | 2              |
| Epic      | 4              |
| Legendary | 8              |
| Mythic    | 16             |

## PXP Boosts

{% hint style="info" %}
Feature under development. Pricing will be when the feature is released.
{% endhint %}

Players will be able to accelerate their progression by using PXP Boosts.

PXP boosts will increase your PXP earned for the next 25 matches, by 25%, for all balls of a given rarity.&#x20;

Note that, in a future update, a similar feature will be made available for Stickers PXP.
