# Pressure

All digital collectible Pookyballs have a Pressure level. Pookyballs from the Primary Marketplace are minted with 100% Pressure.&#x20;

Every time a player makes a prediction, the Pookyball loses some Pressure (exact % TBC). The higher the Rarity of the Pookyball, the lower the amount of Pressure loss for each prediction.&#x20;

The pressure cost is also applied if you update your prediction AND change the predicting ball.&#x20;

Pressure level impacts the Points a player wins for a prediction, see table below.

<table><thead><tr><th width="223">Pressure level </th><th width="153">Reward penalty</th><th>MATIC cost for 1% repair</th><th>POK cost for 1% repair</th></tr></thead><tbody><tr><td>76 - 100</td><td>0%</td><td>0.0189</td><td>0.67</td></tr><tr><td>61 - 75</td><td>-10%</td><td>0.0225</td><td>0.80</td></tr><tr><td>51 - 60</td><td>-20%</td><td>0.0268</td><td>0.96</td></tr><tr><td>41 - 50</td><td>-30%</td><td>0.0319</td><td>1.14</td></tr><tr><td>31 - 40</td><td>-40%</td><td>0.0379</td><td>1.35</td></tr><tr><td>21 - 30</td><td>-50%</td><td>0.0452</td><td>1.61</td></tr><tr><td>11 - 20</td><td>-60%</td><td>0.0538</td><td>1.92</td></tr><tr><td>0 - 10</td><td>-70%</td><td>0.0640</td><td>2.29</td></tr></tbody></table>

Players can use $POK or $MATIC at any time to ‘re-inflate’ the Pookyball and restore the reward rate.&#x20;

For now, players can choose to resell Pookyballs with an incomplete Pressure level. All Pressure levels are visible in the marketplace and on OpenSea. Players will always know the Pressure of the Pookyball they are buying.

{% hint style="info" %}
Depending on player feedback, we might require players to refill the pressure to 100% before listing it on the secondary market.
{% endhint %}


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