> For the complete documentation index, see [llms.txt](https://pooky.gitbook.io/pooky/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pooky.gitbook.io/pooky/pookyball-features/levelling-up.md).

# Levelling up

## Improving Attributes

Levelling Up Pookyballs allows players to increase the values of the variable Attributes - Home, Away, Draw, Exact, Offence, Defence.&#x20;

Players use Experience Points (PXP) to unlock the next level of a Pookyball. These PXP, along with a predetermined amount of $POK, are needed to then activate the Level Up.&#x20;

All unused PXP are cumulative and carry over to be used for the next Level Up.&#x20;

{% hint style="info" %}
Pressure and Energy can be replenished \[but not upgraded] by spending PXP. Team and Event boosts are also fixed and can’t be upgraded for now.
{% endhint %}

## Point allocation per Level Up

Levels and Points allocation are determined by Rarity.

Rarer Pookyballs receive more Attributes Points from Levelling Up.

| Rarity    | Max Level | Initial point attribution | Boosters per level-up | Max points |
| --------- | --------- | ------------------------- | --------------------- | ---------- |
| Basic     | 20        | 30                        | 1                     | 50         |
| Common    | 40        | 50                        | 1                     | 90         |
| Rare      | 60        | 80                        | 1.17                  | 150        |
| Epic      | 80        | 120                       | 1.38                  | 230        |
| Legendary | 100       | 170                       | 1.70                  | 340        |
| Mythic    | 120       | 240                       | 2.166                 | 500        |

## Cost of leveling up

### For Pro Pookyballs&#x20;

When levelling up, players have 2 costs to pay in the process:

1. A cost in PXP, which can be covered with POK&#x20;
2. A cost in POK, which can be covered with MATIC.

Going from level 0 to level 1 costs 60 PXP, and 8% of that value in POK (4.8)

Going from level N to level N+1 costs 1,075 times more than going from level N-1 to level N, in both PXP and POK

It is possible to cover each cost with another currency:&#x20;

* The PXP cost can be covered with POK, at a 0.125 ratio
* The POK cost can be covered with MATIC, at a 0.035 ratio

{% hint style="info" %}
This means leveling up is impossible if you don't have either PXP or POK, which are both earned by playing the game!
{% endhint %}

### For Basic Pookyballs

Basic Pookyballs only have a PXP cost.&#x20;

* Going from level 0 to level 1 costs 60 PXP
* Going from level N to level N+1 costs 1,075 times more than going from level N-1 to level N

### Level Unlock Features

{% hint style="info" %}
🛠️ We’re refining this part and will add more details in the coming weeks. As a general rule, level up will come with other rewards on top of the point allocation. Those will be retroactive for players who already progressed their Pookyballs.
{% endhint %}

## Redeploying your Booster points

Players will be allowed to redistribute their Booster points.&#x20;

Their Pookyball attribute scores will be reset to the **initial minting values**, then they will be able to redeploy their Booster points as they please.

This operation can be repeated any time the player wants.

The reroll is a function of Rarity and Level:

* Common: 5 MATIC + 0.1 MATIC per level
* Rare: 12 MATIC + 0.3 MATIC per level
* Epic: 25 MATIC + 1 MATIC per level
* Legendary: 50 MATIC + 2 MATIC per level
* Mythic: 120 MATIC + 5 MATIC per level

In a future update, this will be made available through a Crafted item.
