> For the complete documentation index, see [llms.txt](https://pooky.gitbook.io/pooky/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pooky.gitbook.io/pooky/pookyball-features/pookyball-supply/pooky-pricing-policy.md).

# Pooky pricing policy

## Pricing pyramid

Same as there is a Rarity Pyramid, Pooky computed prices of Pookyballs based on rarity, starting from the Common price.

As such :&#x20;

* Rare balls cost 4x the price of Common balls&#x20;
* Epic balls cost 16x the price of Common balls
* Legendary balls cost 64x the price of Common balls

{% hint style="info" %}
Math lovers might have noticed that this multiplier is slightly lower than the Rarity multiplier of the Rarity pyramid!
{% endhint %}

## Price evolutions&#x20;

<details>

<summary>Disclaimers</summary>

* *This section is indicative and does not bind Pooky to immediately propagate price movements ; it is made to inform players of when Pooky will consider it.*
* *This section can be adapted by Pooky if deemed necessary to protect the economy and the value of current Pookyballs.*
* *The baseline price of 25 USD for common was our introduction price as of Feb-23. This baseline price can change in the future.*&#x20;
* *A previous version was active in May and June, which impacted 50% of the MATIC price move on the mint price.*&#x20;

</details>

As of 20/06, we're making our target price much more attached to USD, with the goal to stabilise around the 25 USD entry price for a Common Pookyball.

We'll push this change over a few weeks to avoid major cliffs when expressed in MATIC.

As an example, with a MATIC price at 0.70 USD, the common ball would be \~25/0,7 = 35,7 MATIC. That number would likely be rounded.
