> For the complete documentation index, see [llms.txt](https://pooky.gitbook.io/pooky/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pooky.gitbook.io/pooky/pookyball-features/rarity-tier.md).

# Rarity tier

There are 5 Rarity Tiers for Pookyballs. The rarer the Pookyball, the more Points it is allocated at mint. Points allocated at mint are distributed between Attributes. As you know, Attributes boost prediction scores, so players are incentivised to own Pookyballs of higher Rarity.

The 5 Rarity Tiers are as follows:

| Pookyball Rarity | Mint Distribution target |
| ---------------- | ------------------------ |
| Mythic           | 0,00%                    |
| Legendary        | 1.00%                    |
| Epic             | 4.25%                    |
| Rare             | 18.05%                   |
| Common           | 76,71%                   |

{% hint style="warning" %}
Tentative distribution, subject to change.
{% endhint %}

{% hint style="info" %}
Mythic is an upcoming quality, accessible only once a player has reached max level with 2 Legendary Pookyballs.\
You will never be able to mint a Mythic ball directly.
{% endhint %}

Curious players can check the current repartition by using filters on our [Opensea collection](https://opensea.io/collection/pookyballs/analytics).

### Power from rarity

Rarity tiers also increase the Prediction Points that a prediction will give.

| Pookyball rarity | Prediction point multiplier |
| ---------------- | --------------------------- |
| Mythic           | +46.41%                     |
| Legendary        | +33.1%                      |
| Epic             | +21%                        |
| Rare             | +10%                        |
| Common           | +0%                         |
| Rooky            | +0%                         |
