> For the complete documentation index, see [llms.txt](https://pooky.gitbook.io/pooky/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pooky.gitbook.io/pooky/stickers/how-to-use-stickers.md).

# How to use Stickers

## Ball rarity & sticker slots

Each Pookyball will have 4 to 12 sticker slots.

Stickers can be placed on any ball, regardless of rarity.

<table><thead><tr><th width="367.66666666666663">Ball Rarity </th><th>Sticker slots </th></tr></thead><tbody><tr><td>Common</td><td>4</td></tr><tr><td>Rare</td><td>6</td></tr><tr><td>Epic</td><td>8</td></tr><tr><td>Legendary</td><td>10</td></tr><tr><td>Mythic (<em>cannot be minted</em>)</td><td>12</td></tr></tbody></table>

Stickers Slots will be progressively unlocked by leveling the Pookyballs. One slot will be available every 10 levels, starting at level 5.&#x20;

## Inserting a sticker on a Pookyball

* Players can choose an empty slot and can insert a sticker on it
* Players can choose an occupied slot ; but they will destroy the currently slotted sticker
* There is no cost to inserting a sticker (except the gas fee)
* Once slotted, a sticker cannot be removed in V1.
  * *In a future update of the Stickers and Crafting, it will be possible for players to create items that allow removing a Sticker from its slot.*

{% hint style="danger" %}
When slotted, a sticker cannot be traded. It is linked to the Pookyball which it powers.
{% endhint %}

## Sticker prestige

Any sticker in your collection contributes to your Prestige.&#x20;

* Stickers have a Prestige value
* Stickers contribute to your Prestige regardless of whether they are slotted
  * *We want to reward ownership primarily. We let players decide what they do with their items; as such we are rewarding ownership (inventory content) regardless of slotted status.*
* rarityFactor = {{0.4 for Common, 0.8 for Rare, 1.6 for Epic, 3.2 for Legendary}}
* ascensionFactor = 1 + 25% per ascension for a given Sticker
* levelFactor = 1 + StickerLevel \* 1.25%

$$
stickerPrestige = rarityFactor \*levelFactor \*ascensionFactor
$$
