# Sticker types

For now the following sticker types have been defined:

* `Club`: gives an X% increase to total Boosted Points if a given club is playing
* `Nation`: gives an X% increase to total Boosted Points if a given national team is playing
* `League`: gives an X% increase to total Boosted Points if the ball is used to predict on a matching League
* `Attribute`: gives a X% increase to a Prediction Attribute (home, away...)
* `Exact Final Result`: gives an X% increase to your Boosted Points if the exact score of the sticker happens.
  * *If I have a 1-1 sticker, I predict 0-1, and 1-1 happens, my sticker still gives me extra points based on the Under result*
  * *If I have a 1-1 sticker, I predict 2-1, and 1-1 happens, my sticker does not give me points, since I have 0 Base points correct.*
* `Goal Difference`: gives an X% increase to total Boosted Points if the goal difference is more or less than a certain value&#x20;
* `Goal Timing`: gives an X% increase to total Boosted Points if there is a goal in the first 15', first half, last 15'...&#x20;
* `Yellow / Red cards` : gives an X% increase to total Boosted Points if there is a certain amount of red/yellow cards
* `Special / Double edged stickers`: those special stickers will give a bonus when some events happen during the match... but a malus if they do not happen!&#x20;

{% hint style="info" %}
You can have a Pookyball with a given club AND a sticker of that club to double down on your favourite team! \
\
Same goes for the league.
{% endhint %}

You will be able to use several sticker types on a same ball.&#x20;

{% hint style="info" %}
For instance, you could build a ball that has several Clubs, or with several Special effects. However, you cannot use the same sticker twice on a ball -you can't get twice the bonus of your favourite team!

*Developers' notes: We're considering allowing the same sticker twice so you can level it up, and only count the points from the strongest sticker of a given type*
{% endhint %}


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