> For the complete documentation index, see [llms.txt](https://pooky.gitbook.io/pooky/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pooky.gitbook.io/pooky/welcome-to-pooky/revenue-model.md).

# Revenue Model

On the short term, Pooky is a web3 sport prediction game with three revenue streams:

* Game pass: Players get their access into the game, coming with a first Pookyball.&#x20;
* Game add-ons: Players can expand their collection with Pookyballs, Stickers, or Energy.
* In-game mechanics: Players can spend MATIC on some of the game mechanics to enhance their experience
* Commissions on trades: Pooky will receive a Creator fee of 5% when a Pookyball or Sticker is traded.
* In-Game transactions: Pooky also offers various in-game items and powerups to enhance player experience.
* Subscription pass (*not live)*: access to bonus feature for holders

On the medium term, our model will evolve with two major streams

* Money flows fees: in the phase 2 of Tokenomics, Pooky will progressively move away from Primary sales and will receive fees when items are traded or produced.
* B2B licences: Pooky will progressively open our technical stack for commercial use. This ranges from packaging some use cases we solved, to complete whitelabel solutions.

Pooky has a player-powered and player-owned economy with a fair economic split between players and the platform. The lion's share of revenue will always go to players and the playing pool.&#x20;
